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Potion ingredients aren't too common, but food can be found almost anywhere. While they may not provide buffs as impressive as potions, it's still absolutely worth the player's time to pick up culinary ingredients and cook when they can. Players can scrap together some shirts and pants and boots, but they will quickly find much better gear from enemies and shops. Like weapons, this category is only useful early on. Combine plain arrowheads with a variety of items to create elementally damaging projectiles, and combine those with arrow shafts to make usable arrows.
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This is a more situational category, but it's essential if there's a Ranger or Wayfarer in the party (and there always should be). Use grenade canisters, and pack them with things that go boom. Every player is bound to pick some up in their travels, but crafting even more will come in handy often. Perfect in a pinch, use these to wreak havoc when spells are on cooldown. Adding augmentors to crafted potions can make them more potent. Players should grab empty potion bottles wherever they can, and use Rivellon's flora to make elixirs to heal and buff themselves. Healing items are essential for a ragtag group of Godwoken being hunted by Magisters and Voidwoken alike. On the other hand, this category comes in handy over the course of the whole game. This crafting category quickly becomes obsolete once players start picking up decent gear. When they first arrive in Fort Joy, players are fairly defenseless these recipes allow them to craft such magnificent weapons as Makeshift Wand and Sharp Stone On A Stick. This crafting category comes in handy until around level three. In the Recipe section of the crafting menu, these are broken down into categories: weapons, potions, grenades, arrows, armor, food, objects, runes, and grimoire. There's a huge array of craftable items in Original Sin 2.
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